Welcome to Calvin's Simple Page
(nothing Fancy)

Gallery of Art

Ups and Downs - Granny
(Granny for Up's and Down's Project)

Merry Christmas!

Sad Chicken

Tux

Other ArtworkWork in Progress - Hippo Yawn

Work in Progress - Vulture

Never finished F1 entry

Modeling Practice

My Poor Attempt at reality

Splash Screen Entries

Fish Attack



Circus Elephant

Little About Me:
I am called Calvin in the land of Oregon. I have recently turned 19. I speak english and eat American food on a daily basis. I've been using a program called Blender for about 2 years now, and within this page I will attempt to provide resources for this program.

Current Work in Progress
Dragon Peach Character Horse-Like Work in Progress - Little Girl
Character/rig to experiment with:
Ups and Downs - AJ   

Update:
Problem Solved: Pydrivers get deleted when the bone in question get keyed. That's actually normal.

For a Pydriver to work, a channel for the bone must appear in the action editor, even if you are not planning to key it. When a user selects all (A-key) to delete keys in a certain action, the Pydrivers get deleted too. To prevent that the channels that don't intend to be keyed but are driven by Pydrivers must be locked.

Latest Blend File (July 21, 2007)


Ups and Downs - AJ   

I've been working on a short film for a compositing challenge. I've finsihed it a month ago... But I'm somewhat lazy when it comes to posting on this website.

Actual completed film: asdasd.mov
WIP: blenderartists.org

And some rigs: Dragon Rig, Van Rig
(Files may be used for non profit purposes ONLY.)


Ups and Downs - AJ   

All Blender users already know this, but recently the peoples in the blender headquaters have started another Open Movie etitled "Peach Project." Sago has posted a wonderful sketch, of a ginipig/hamster... which I could not resist modeling.

Latest Blend File: 1864d.blend
WIP: blenderartists.org

Tutorials

NEW
Foot Rig 2 - I have attempted to replicate the functionality of Ludwig’s Foot Rig, but without using the action constraint. Older Version

- Stretchy Bones
- Different Cameras in Different Windows (2.42)

- Problem with Armature?
- Action Driver

IPO Drivers & Shape Keys Official Post    
- Quick Introduction to IPO Cruves and Drivers
- Applying IPO Drivers to Armature Bones and Shape Keys
- Half a Smile (Using Vertex Groups)

Cartoon Eyes (IPO Drivers) Official Post  
- Creating Cartoon Eyes (Lattice Deformation, Eyes Tracking to Empty)
- How do you apply "only a certain number of vertices a black material"?
- Animating Cartoon Eyes (Includes using hooks, and IPO Drivers)
- Older Version: Using a Python Script
(This Tutorial was written before I had knowledge of IPO Drivers.)

Some Tips and Hints:
- How do I create symmetrical shapekeys for both sides of the face?
- Alternative to “Track to” Constraint (Solving the Axis Flipping Problem)

Experiments:

Blend File   

NEW I've once again been experimenting with Mouth rigs.
- Follow progress here
- Latest Blend File
- Modeling Face
- Mouth Rig notes

On a side note, Don't forget AJ:
Here is a LipSync Experiment:
- QuickTime File
- Blend File


Blend File   

-Been experiment with hand rigs.
Try move and rotate the grey bones.


Recommended Resources
- Ludwig, a Fully rigged character ready for animation by Sketchy!
- The Hand, a video tutorial by Bassam, an excellent demonstration on how a bone's scale property can be used to set an IK bone's target position. Quick Tutorial
- Introduction_to_Character_Animation, a tutorial by marenzelleria, covering everything from modeling to rigging to animation. Good start for new Blender users!

Blender
Copyright 2006 S.O. & BlenderProjects.com, All Rights Reserved.