Different
Cameras in Different Windows
a mini tutorial
by Calvin
Introduction
Have you seen the Toy Story Making of Featurette, there is a scene where
Woody is running around in one window, and his face is like pasted to
another. The animators can easily see/manipulate the face controls, without
worrying about the rest of the body.
With a recent Bug Fix, it is now possible with Blender 2.42. (It was possible
before but there was a bug which would cause blender to loss the configuration
if you undo-ed any action.)

In the above screen shot what I did was create an empty... and set that
empty exactly in the middle of the Head.
- I parented the empty to the head bone.
- Then I created a camera and parented the camera to the empty.
Now when the head moves around, so does the empty and hence the camera.
But why not just parent the Camera to the head bone?
- That is truth is... you CAN just parent the camera to head
bone. But what if you want the camera to go around the face, hence see
the side of the face, you need to take an extra step.
- I created a driver in the IPO curve editor which would cause the empty
to rotate along the z-axis when the driver is moved.
To learn more about the above character visit: blenderprojects.com
and Look for "Character - AJ."
Here is the latest blend file of the character/setup: http://www.blenderprojects.com/ups_downs/2020.blend
Copyright 2006
BlenderProjects.com. Do not use for commercial purposes... etc.
Now Back to the Configurations!
Open up blender.
1) Disable the Lock Button.

2) Create another Camera.
3) Split the window.

- In our Default view, enable the Lock button. Note: which ever window
has the lock button enabled, the active camera of that window will render
the scene.
- Now click on the default Camera, within the default window.
- Click Crl+0 (this will set the selected camera active within that window)
- Do the same in the other window, using the other camera
Ta-da!

Extra notes:
- You can have the camera display in Orthographic mode, by enable the
Orthographic button in the camera menu.
- You can have two armatures, one for the face and one for thebody...
put them in different layers and choose which layer you want displayed
in what window.
- You can parent the NewCamera to the head bone of your character and
have the camera follow the head around.
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