PART 1 -
Cartoon Eyes
a Tutorial by Calvin
1) Go to (ZX view)
2) Create a UV Sphere, Seg 16, Rings 16.

2.5) Go to (ZY view)
3) Go to Object Mode.
4) Duplicate the model, and scale it.

5) Go back to edit mode, with the dublicated model.
6) Roate the model 90 degrees.

7) Select and delete the top vertices.

8) Select and extrude the top vertices inside.


9) Now go back into object mode, duplicate the eyelid and rotate the 180
degrees.

10) You may now rotate each eyelid about 45 degrees.

11) Apply smooth and subsurf to both the eye and lids.

12) Assign certian vertices a black material.
Place you cursor infront of the eye.

Create an empty. (Be sure to clear it's rotation.)

Select the eye and apply the following settings to it, through a Constraint.

Now if you move the empty, the eye will follow it.

- Place you cursor exactly in the middle of the eye. (Use snap to object).
- Add a Lattice.

The lattice might
be too small, so scale it to completely contain the eye within.

Apply the following
settings to the latice.

Now select both the eyelids and the eye, followed by selecting the lattice.
And make it parent.

Now by selecting the lattice and going into edit mode, you can deform
the eye. Including the eye lids.

Now duplicate the eye eyelids and lattice, notice that both eyes follow
the empty.

You can now deform the eyes using the lattices.


Continue to: PART 2 - Animating the Eyes
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