| What the tutorial
covers. 1) Creating Cartoon Eyes (Lattice Deformation, Eyes Tracking to Empty) 2) Animating Cartoon Eyes (Includes using hooks, and IPO Drivers) PART 1 - Cartoon Eyes a Tutorial by Calvin 1) Go to (ZX view) 2) Create a UV Sphere, Seg 16, Rings 16. ![]() 2.5) Go to (ZY view) 3) Go to Object Mode. 4) Duplicate the model, and scale it. ![]() 5) Go back to edit mode, with the dublicated model. 6) Roate the model 90 degrees. ![]() 7) Select and delete the top vertices. ![]() 8) Select and extrude the top vertices inside. ![]() ![]() 9) Now go back into object mode, duplicate the eyelid and rotate the 180 degrees. ![]() IMPORTANT After you have rotated the duplicated eyelid 180 degrees to "closed eye" position, you must apply that rotation. (Ctrl+A) 10) You may now rotate each eyelid about 45 degrees. ![]() 11) Apply smooth and subsurf to both the eye and lids. ![]() 12) Assign certian vertices a black material. Question: How do you apply "only a certain number of vertices a black material"? Place you cursor infront of the eye. ![]() Create an empty. (Be sure to clear it's rotation.) ![]() Select the eye and apply the following settings to it, through a Constraint. ![]() Now if you move the empty, the eye will follow it. ![]() - Place you cursor exactly in the middle of the eye. (Use snap to object). - Add a Lattice.
The lattice might
be too small, so scale it to completely contain the eye within. Apply the following
settings to the latice. |