What the tutorial covers.
1) Creating Cartoon Eyes (Lattice Deformation, Eyes Tracking to Empty)
2) Animating Cartoon Eyes (Includes using hooks, and IPO Drivers)


PART 1 - Cartoon Eyes

a Tutorial by Calvin

1) Go to (ZX view)
2) Create a UV Sphere, Seg 16, Rings 16.


2.5) Go to (ZY view)
3) Go to Object Mode.
4) Duplicate the model, and scale it.


5) Go back to edit mode, with the dublicated model.
6) Roate the model 90 degrees.


7) Select and delete the top vertices.


8) Select and extrude the top vertices inside.



9) Now go back into object mode, duplicate the eyelid and rotate the 180 degrees.


IMPORTANT
After you have rotated the duplicated eyelid 180 degrees to "closed eye" position, you must apply that rotation. (Ctrl+A)


10) You may now rotate each eyelid about 45 degrees.


11) Apply smooth and subsurf to both the eye and lids.


12) Assign certian vertices a black material.
Question: How do you apply "only a certain number of vertices a black material"?



Place you cursor infront of the eye.


Create an empty. (Be sure to clear it's rotation.)


Select the eye and apply the following settings to it, through a Constraint.


Now if you move the empty, the eye will follow it.


- Place you cursor exactly in the middle of the eye. (Use snap to object).
- Add a Lattice.

The lattice might be too small, so scale it to completely contain the eye within.

Apply the following settings to the latice.


Now select both the eyelids and the eye, followed by selecting the lattice. And make it parent.


Now by selecting the lattice and going into edit mode, you can deform the eye. Including the eye lids.


Now duplicate the eye eyelids and lattice, notice that both eyes follow the empty.


You can now deform the eyes using the lattices.



Since the eyelids and eyes are parented to the lattice, you can move the lattice and the whole eye will move. Meaning that you can parent the lattice to other objects (body, armture) and the eyes will stay in place.

Here, I just quickly created a Cylinder and parented both lattices (and nose) to the Cylinder.


Continue to: PART 2 - Animating the Eyes